Volumetric Rendering
- Scratchapixel Volume Rendering
Scratchapixel's in-depth introduction to volumetric rendering using ray marching
- Polygonising a scalar field (Marching Cubes) (1994)
Reference implementation and explanation of the marching cubes algorithm
- Dual Contouring Tutorial
A tutorial explaining the dual contouring algorithm
- Interactive explanation of marching cubes and dual contouring
An interactive explanation comparing marching cubes and dual contouring iso-surface algorithms
- The Transvoxel Algorithm
Eric Lengyel's voxel meshing algorithm for seamlessly stitching together neighboring triangle meshes generated from voxel data at differing resolutions so that level of detail.