Acceleration Structures
- How to build a BVH Series
A blog post series delving into building a BVH from scratch
- 7.3 Bounding Volume Hierarchies | Physically Based Rendering
PBRT book chapter on how to build a BVH
- A Survey on Bounding Volume Hierarchies for Ray Tracing
Excellent overview paper on BVH
- TinyBVH
Single-header zero-dependency BVH construction and traversal library