Shadows
- Learn OpenGL: Shadow Mapping
Basic tutorial on shadow mapping
- Using Blue Noise For Raytraced Soft Shadows
Article from the "blue noise guy" talking about how to apply blue noise to raytraced soft shadows
- Efficient Shadows from Many Lights (2015)
Techniques for efficiently rendering shadows from many light sources in real-time
- Experiments in Hybrid Raytraced Shadows
Explores combining rasterization and ray tracing for shadow rendering
- Learn OpenGL guest article: Cascaded Shadow Mapping
Learn OpenGL guest article on cascaded shadow mapping, which resolves the resolution issues of the naive shadow mapping
- Percentage-Closer Soft Shadows
NVIDIA paper introducing Percentage-Closer Soft Shadows (PCSS), based on shadow mapping and percentage‐closer filtering (PCF)
- Raytraced Shadows in Call of Duty: Modern Warfare (2020)
The story behind how (almost) pixel perfect shadows were introduced into Modern Warfare to make it even more realistic