Graphics Techniques
- Pyramidal Parametrics (1983)
The original paper introducing mipmapping
- Khronos Descriptor indexing Sample
Overview of the descriptor indexing feature, its use cases, and gives coding sample
- Vulkan Pills 1: Bindless Textures (2021)
Introduction on how to use Vulkan bindless features
- Modern (Bindless) Sprite Batch for Vulkan (2021)
A guide to implementing bindless sprite batching in one draw call in Vulkan
- Tracing Ray Differentials (1999)
Useful paper that goes over ray differentials and selecting proper mip level when doing raytracing